|   RechercheRecherche simple
      Recherche avancéePanier électroniqueVotre panier ne contient aucune notice Connexion à la baseIdentification(Identifiez-vous pour accéder aux fonctions de mise à jour. Utilisez votre login-password de courrier électronique) Entrepôt OAI-PMHSoumettre une requête
  
    |  | Consulter la notice détaillée |  
    |  | Version complète en ligne |  
    |  | Version complète en ligne accessible uniquement depuis l'Ircam |  
    |  | Ajouter la notice au panier |  
    |  | Retirer la notice du panier |  English version
 (full translation not yet available)Liste complète des articles | 
 Consultation des notices
 
          
            | %0 Conference Proceedings %A Cahen, Roland
 %A Rodet, Xavier
 %A Lambert, Jean-Philippe
 %T Sound Navigation in the PHASE installation: producing music as performing a game using haptic feedback
 %D 2005
 %B Virtual Stoyrtelling 05
 %V Volume 3805 / 2005
 %F Cahen05a
 %K Sound
 %K  Sound Navigation
 %K  installation
 %K  music
 %K  game haptic
 %K  haptic feedback
 %X Sound Navigation consists in browsing through different sound objects and sound generators situated within a virtual world including virtual spatialized sound and visual scenes, to perform a musical trajectory and composition. In the PHASE Project installation, the 3D virtual world resembles the surface of a vinyl disk, magnified so that one can see the groove and move a “needle” (the “reading head”) in it and out of it to read the disk. Another such “needle” (the “writing head”) can “write” music in the groove. A part of the game is a pursuit between the writing head and the reading head handled by the player. Different musical devices have been implemented. Most of them have a haptic behavior. The scenario is fully related to the musical metaphor and aims to give equivalent pleasure to contemplative as well as to competitive players.
 %1 6
 %2 3
 
 
 |  |