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%0 Conference Proceedings
%A Okamoto, Takuma
%A Katz, Brian F. G.
%A Noisternig, Markus
%A Iwaya, Yukio
%A Suzuki, Yôiti
%T Implementation of real-time room auralization using a surrounding loudspeaker array
%D 2009
%B Conference of the Virtual Reality Society of Japan
%C Tokyo
%F Okamoto09a
%K Auralization
%K acoustics
%K virtual reality
%K ambisonics
%X Real-time auralization systems have been developed for room acoustic simulations. For high quality spatial rendering, many of these systems have used binaurual rendering. This paper presents the implementation of a real-time room acoustics auralization system using an array of 157 loudspeakers. The room acoustic model uses a combination of an iterative image-source model and feedback delay networks to create the reflections and reverberation. Higher-order Ambisonics (HOA) is used to generate spatial room impulse responses. The speaker array uses a density grid of 50 cm and covers the walls and ceiling of a treated listening room. A distributed network system has been used to create the auralization. All software components of this system are Open-Source. In this paper, we introduce this system and discuss about the synchronous estumation of 157 audio signals.
%1 6
%2 3
%U http://articles.ircam.fr/textes/Okamoto09a/
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